The device, drawn.
Illustrations of the Zebra puck, its insides, its display, and the table it lives on. Flat renders for the concept site; photoreal renders are a next step.
Zebra, three-quarter view.
White top, round display, a yellow light ring that shows when it’s listening, and the striped band that gives it the name and hides the speaker.
At the table.
Four players, one letter, one call. The score pad is still in the picture for old times’ sake.
Eight layers, one job each.
From the glass down: what shows the call, what hears the table, what makes the ruling, what speaks it, and what reads the tokens.
What the display shows.
Seat tokens.
Eight in the box. Tap one to join a seat; tap it again for private actions and personal rulings.