Games that need a judge to exist.

Seventeen new designs. Each one leans on something a person at the table can’t do reliably: score surprise, hold a fuzzy rule without drifting, remember every word, or act as a hundred strangers at once.

See the 14 classics

Calls these games rely on, and how many use each

Outlier

3 to 8 players, 20 minutes

Say something true that nobody would expect. Bet on whether it counts.

Zebra’s job

Scores each answer's rarity, but the bar for proof rises with rarity. Before the call you can double your stake that it counts.

Scoring

Rarity points times your stake. An answer that doesn't count loses the stake.

'Things that are orange: a flight recorder.' Counts. 5 points, doubled.
How rareCounts or not

Secret Rule

3 to 6 players, 25 minutes

The judge secretly likes some things and not others. Figure out why.

Zebra’s job

Draws a hidden rule at the start (say, “things that would be sad if they were alive”), seals it, and marks every answer yes or no without explaining.

Scoring

Naming the rule wins the round. Each wrong guess costs a point.

'A lighthouse': yes. 'A cactus': no.
Secret rule

Dumb It Down

3 to 8 players, 20 minutes

Explain something hard using only the 1,000 most common words.

Zebra’s job

Buzzes any word outside the list, then plays the listener and tries to guess the concept from your explanation.

Scoring

The fewer words it takes to get a correct guess, the more you score.

Buzz: 'atmosphere' isn't on the list. Try 'the air up high.'
Counts or notWhat you meant

Hijack

3 to 6 players, 20 minutes

Tell a story together while secretly steering it toward your own ending.

Zebra’s job

Checks each new sentence for continuity; a non-sequitur costs points. At the end it rules which secret endings landed, and how naturally.

Scoring

Points for your ending landing, minus continuity penalties.

Flag: the story was on a boat. Nobody mentioned a volcano.
Against the rubricContradictions

Ghostwriter

3 to 8 players, 25 minutes

Write one line in a given voice. The judge writes one too.

Zebra’s job

Scores how well each line fits the voice, with a visible confidence, and slips its own line into the pile.

Scoring

Points for fitting the voice, for fooling other players, and for spotting the machine.

A breakfast review as a hardboiled detective: 91% detective.
Whose style

Scavenge

3 to 12 players, 15 minutes

Abstract prompts, real objects, one camera.

Zebra’s job

Reads out a prompt (“something secretly expensive,” “the most 2009 object you own”), looks at what each player brings back, and hears a 15-second pitch.

Scoring

Points for fit and for the pitch. First one back gets a speed bonus.

A flip phone for 'most 2009.' Strong fit.
What's in viewAgainst the rubric

Who's the Crowd

3 to 8 players, 20 minutes

The judge answers as a secret group of people. Guess who.

Zebra’s job

One player draws a crowd card in secret (100 dentists, 100 people in 1970) and the judge answers five survey questions as that crowd.

Scoring

An earlier correct guess scores more. The card holder scores if the crowd stays hidden past the third question.

Top answer for 'something you'd bring to a party': a fondue set. 41 of 100.
What a crowd would say

Close Call

2 to 4 teams, 15 minutes

Find the secret word by temperature alone.

Zebra’s job

Holds a secret word and answers every guess with a temperature from 0 to 100.

Scoring

First team to the word wins the round. Fewer guesses, more points.

'Harbor': 64. 'Lighthouse': 88.
How close

Mind Meld

2 to 8 players in pairs, 15 minutes

Two players try to say the same word at the same moment.

Zebra’s job

Counts down, hears both words, and scores how close they landed. A synonym counts as a match. Shows the midpoint to aim for next.

Scoring

Rounds until a match. Fewer rounds, more points.

'Ocean' and 'wave': 82. Next, think in between.
How close

Flag on the Play

2 to 6 players, 20 minutes

Quick debates where bad arguments draw a flag.

Zebra’s job

Listens to 60-second exchanges and throws a flag for named fallacies (straw man, whataboutism, moving the goalposts), quoting the line. Scores whether each speaker actually answered the other.

Scoring

Rubric points for responsiveness and support. Each flag costs a point.

Flag: straw man. She said 'fewer.' You answered 'none.'
Against the rubricContradictions

Trap Words

4 to 10 players, plays alongside any game

Everyone has secret words they're trying to get someone else to say.

Zebra’s job

Listens to ordinary table talk and awards the point the instant someone says another player's trap word.

Scoring

1 point per catch. Saying your own trap word costs 2.

Point to Sam. Jonah said 'avocado.'
Keeping the books

Yes, And

2 to 6 players, 15 minutes

Improv scenes where the judge flags blocking.

Zebra’s job

Listens to a two-person scene, flags denials (“no, we're not on a boat”), and counts the offers that were accepted and built on.

Scoring

Scene points for accepted offers. Each block costs a point.

Block. The scene was a hospital; 'this is a bakery' denied it.
Against the rubricContradictions

Bars

2 to 8 players, 20 minutes

A freestyle battle over a beat from the speaker, judged on craft.

Zebra’s job

Scores rhyme density, multisyllable rhymes, and whether you stayed on the topic card. Flags a line reused from an earlier round.

Scoring

Rubric points per verse. A table vote adds a crowd bonus.

Four-syllable rhyme in bar 3. On topic.
Against the rubric

Technically Correct

3 to 8 players, 25 minutes

Describe a famous movie badly, but accurately.

Zebra’s job

Checks that your description is actually true of the film, using a curated plot deck, then times how long the table takes to guess it.

Scoring

The longer it takes, the more you score, as long as every detail is true. One false detail forfeits.

'A rich girl throws expensive jewelry into the sea.' True of Titanic. Guessed in 40 seconds.
Counts or notWhat you meant

Reverse Engineer

3 to 8 players, 20 minutes

The judge shows you an answer. Guess the question it was answering.

Zebra’s job

Answers a hidden prompt out loud, then scores each player's guessed prompt by how close it is to the real one.

Scoring

Closeness points. An exact match scores double.

The hidden prompt was 'things you lose in a couch.' Your guess scores 84.
How closeWhat you meant

Cross-Examination

3 to 8 players, 25 minutes

One witness, a secret card, and a judge that remembers everything they've said.

Zebra’s job

The witness answers questions about a secret situation and may lie, but can't contradict themselves. The judge logs every statement and objects the moment a new answer conflicts with an old one.

Scoring

Questioners score for each contradiction and for naming the card. The witness scores for surviving the clock.

Objection. Earlier: 'I was alone.' Now: 'we left at nine.'
ContradictionsKeeping the books