Six ways to score a trivia answer.

A judge that can grade free answers can also score things a point-per-answer game never could: how rare the knowledge was, how sure you were, how close you got, and how far you beat your own odds. Each rule below is chosen so that the best strategy is simply to play honestly.

Difficulty points

Used in Quiz Night, Buzz
points = round(−log₂ p), from 1 to 5

p is the share of players who get the question right.

Half the room knows itp = 50%1
One in eight knows itp = 12%3
One in thirty knows itp = 3%5

Why it’s fair. A question everyone knows shouldn't be worth the same as one almost nobody knows. This is the same bits-of-surprise rule Categories+ uses for rare answers.

Confidence

Used in Confident, Fact or Fake, Quiz Night round 4
points = round(10 × (1 + log₂ q))

q is the chance you gave to what actually happened: your confidence if you were right, one minus it if you were wrong.

Right, said 95%q = 0.95+9
Right, said 60%q = 0.60+3
Said 50%q = 0.500
Wrong, said 60%q = 0.40−3
Wrong, said 99%q = 0.01−56

Why it’s fair. It's a proper scoring rule: your expected score is highest when you report exactly how sure you are. Claiming more certainty than you have loses points on average.

Estimation

Used in Order of Magnitude, tiebreaks
points = max(0, round(5 − 2 × |log₂(guess ÷ answer)|))

Every doubling you're off costs two points.

193 for 193exact5
150 for 193off by a fifth4
400 for 193about double3
1,000 for 193five times0

Why it’s fair. Twice too high and half too low cost the same, which matches how people think about size. Units are converted before scoring.

Points gained

Used in Points Gained, The Daily Five, league ratings
P = 1 ÷ (1 + e^(−a(θ − b)))score = result − P

θ is your rating, b the question's difficulty, a how sharply it separates players. Result is 1 if right, 0 if wrong.

Predicted 22%, right1 − 0.22+0.78
Predicted 90%, right1 − 0.90+0.10
Predicted 90%, wrong0 − 0.90−0.90

Why it’s fair. Every player's expected score is zero, so a kid and a professor at one table are in a fair fight. Golf calls the same idea strokes gained.

Author score

Used in Stump the Table, house rounds at quiz night
author scores min(k, N − k), if the question is ruled fair

k is how many of the N players got it right.

Six players, three rightmin(3, 3)3
Six players, one rightmin(1, 5)1
Everyone rightmin(6, 0)0
Nobody rightmin(0, 6)0

Why it’s fair. Trivial questions and impossible ones both score zero. The only way to win is a fair question that splits the room.

Side bets

Used in Side Bets
price = e^(y/b) ÷ (e^(y/b) + e^(n/b))C = b × ln(e^(y/b) + e^(n/b))

y and n are the yes and no shares sold so far; b sets how fast prices move. A trade costs the change in C.

Market opensZebra's estimate64%
Two players buy yesfor example81%
Answer is rightper yes share1 chip

Why it’s fair. This is a logarithmic market maker: it always takes the other side, and prices move only when someone backs a belief with chips. The answerer can't trade on their own question.

Keeping trivia fair.

Facts come from the bank, with dates

The model never supplies an answer from memory, and anything that can change carries an as-of date.

Answer keys are versioned

Every ruling cites the key version. A winning challenge becomes a proposed alias for an editor to approve.

Bias gets measured

Questions that players of equal skill answer very differently by age or region are flagged and kept out of mixed-age ranked play.

Overexposed questions retire

Once a question has been seen by enough tables, it leaves ranked play so memorizing the bank doesn't win a league.

League rounds resist searching

Zebra can't see phones, so league nights lean on estimation, connections, show-your-work and speed rounds, which are hard to look up in time.

Counts only, and only with opt-in

Calibration uses right-or-wrong counts per question. No audio or transcripts leave the device.